Feb 08, 2006, 04:33 AM // 04:33
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#1
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Academy Page
Join Date: Jul 2005
Location: Cornville,Arizona USA
Guild: Urban Storm Troopers [USTG] (Leader)
Profession: W/Mo
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New...
Well lemme explain my situation,
I just made my first Necro!!! And I was wondering? What are some of the advantages and disadvantages to necros. Another thing Im asking is if you have and good builds and what secondary professions are good I want this to be a succesfull character.
Thank you
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Feb 08, 2006, 05:16 AM // 05:16
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#2
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Frost Gate Guardian
Join Date: Jan 2006
Location: Belgium
Guild: Globs Of Ectospasm
Profession: E/
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Monk or mesmer
Necros, die easy once they get aggro by alot of melee monsters so always stay in the back or become a 55 hp necro ( all superior runes and the -50 cresta ) and protect you with monk spells
preferable by alot is mm, minnion master can summon alot of creaters from dead foes bodys
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Feb 08, 2006, 05:54 AM // 05:54
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#3
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Academy Page
Join Date: Jan 2006
Profession: N/
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Necros aren't as weak as Xeroxz says they are. I'm still alive when most of my team has been ripped to shreds by enemies. Necros have powerful healing spells that can make them pretty tough to kill.
Necros can also dish out a lot of hurt in fights. Skills like Spiteful Spirit, Desecrate Enchantments, Mark of Pain, and Suffering (all curses) can quickly take down large groups of tough mobs.
They're primarily support casters that augment the damage dealing abilities of allies. Blood magic skills damage enemies while healing the necromancer. Curses can quickly deal a lot of damage to enemies or soften them up with health degeneration and negative conditions so warriors can finish them off easily. Death magic mainly revolves around minions and their healing, but skills such as Soul Feast and Consume Corpse can keep your HP and Energy up in a fight. Sould Reaping governs no skills but is in my opinion one of the best attributes in the game. You probably know already that each point you put into it gives you one point of energy when a mob in the area dies. That may not seem like a big deal, but even if you have 5 Soul Reaping it really helps in a fight. While allies are sitting around waiting in a fight for their energy to recover you've got a full energy bar and can keep casting. Even better, when you're a minion master and allies are constantly dying around you, your energy supply is nearly endless.
The most popular secondary class for Necromancers is Mesmer. This is also the secondary class I use. Many people use health degenerating Mesmer skills in combination with necromancer health draining and absorbing skills to quickly sap an opponent of HP while keeping up the Necromancer's health.
Personally, I don't put any points into my Mesmer skills. I only use Epidemic and Archane Echo from my Mesmer skill list. I use Epidemic to spread conditions and Archane Echo to double up Spiteful Spirit and deal more damage.
If you want to try it out, this is the build I'm currently using:
Enfeeblement - (Curses, Weakens target)
Rotting Flesh - (Death Magic, Diseases target)
Epidemic - (Mesmer, no Attribute, Spreads target's conditions to near enemies)
Consume Corpse - (Death Magic, teleport to random corpse location and steal health and energy)
Soul Feast - (Death Magic, steal health from closest corpse)
Putrid Explosion - (Death Magic, nearest corpse explodes, damaging enemies)
Archane Echo - (Mesmer, no attribute, Duplicates a skill, I usually duplicate Spiteful Spirit)
Spiteful Spirit - (Massive damage to a group of enemies, every time target attacks)
16 Curses, 12 Death Magic, and 10 Soul Reaping
All the skills that consume corpses doesn't impress Minion Masters much, but if there isn't one around, let 'er rip. With 10 Soul Reaping and Consume Corpse you shouldn't ever run out of energy.
Hope this helps!
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Feb 08, 2006, 01:26 PM // 13:26
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#4
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Academy Page
Join Date: Jul 2005
Location: Cornville,Arizona USA
Guild: Urban Storm Troopers [USTG] (Leader)
Profession: W/Mo
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It helped alot. Thank you Thank you Thank you
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Feb 08, 2006, 05:21 PM // 17:21
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#5
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Forge Runner
Join Date: Jul 2005
Location: Arizona
Guild: Wizardry Players Guild, http://4guildwars.7.forumer.com
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"Standard" blood nuker:
Necromancer Level: 20
Soul Reaping: 13 (12+1)
Blood Magic: 16 (12+4)
- Awaken the Blood (Blood Magic)
For 46 seconds, you gain +2 Blood Magic and +2 Curses, but whenever you sacrifice Health, you sacrifice 50% more than the normal amount.
Energy:10 Cast:1 Recharge:45
- Dark Pact (Blood Magic)
Sacrifice 10% Health and deal 51 shadow damage to target foe.
Energy:5 Cast:1 Recharge:2
- Shadow Strike (Blood Magic)
Target foe takes 50 shadow damage. If that foe's Health is above 50%, you steal 50 Health.
Energy:10 Cast:2 Recharge:8
- Vampiric Gaze (Blood Magic)
Steal 63 Health from target foe.
Energy:10 Cast:1 Recharge:5
- Vampiric Touch (Blood Magic)
Touch target foe to steal up to 77 Health.
Energy:15 Cast:0.75 Recharge:2
- Unholy Feast (Blood Magic)
Steal 42 Health from up to 5 foes in the area.
Energy:15 Cast:1 Recharge:30
- Offering of Blood [Elite] (Blood Magic)
Sacrifice 10% maximum Health. You gain 21 Energy.
Energy:5 Cast:0.25 Recharge:15
- Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0
Use whatever you want in the Unholy Feast slot.
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Feb 08, 2006, 07:37 PM // 19:37
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#6
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Banned
Join Date: Aug 2005
Location: dayton ohio
Profession: N/Mo
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take out unholy feast and put in strip enchantment or even better rend enchantment
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Feb 09, 2006, 02:58 AM // 02:58
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#7
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Academy Page
Join Date: Jul 2005
Location: Cornville,Arizona USA
Guild: Urban Storm Troopers [USTG] (Leader)
Profession: W/Mo
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So what build would deal the most amount of damage with a N/Me cuz I love putting people in their place with a huge amount of damage
Another Q: What is most powerful with a Nec. Blood Death or curses?
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Feb 09, 2006, 03:50 AM // 03:50
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#8
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Site Contributor
Join Date: Nov 2005
Location: Under your bed
Guild: The Kloth [Klth]
Profession: E/
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Blood: Direct damage and life-stealing. Tends to involve plenty of life sacrifice, but has methods for regaining that life as well.
If you're looking to do lots of direct damage yourself, go with this line.
Death: Manipulating corpses around the battlefield to aid yourself or your allies, or to make and maintain more allies. In order for many of these skills to work, you need to have a dead guy's body somewhere on the battlefield. Other skills focus on maintining your undead buddies, and so once again indirectly require a corpse.
If you're looking to create and maintain armies of minions or to manipulate corpses in a way that aids yourself, your allies, or hinders your foes, go with this line.
Curses: Softening up your opponents so the rest of your team can take them down with greater ease. You won't be doing most of the damage here, but you'll be greatly aiding your allies in their quest to do their own damage.
If you're looking to help your team deal more damage to your opponents, go with this line.
They are all reletively balanced with one another, and each has its own advantages and disadvantages. Pick whichever is to your liking.
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Feb 09, 2006, 04:01 AM // 04:01
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#9
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Krytan Explorer
Join Date: Jan 2006
Location: Where I sleep
Guild: The Almond Brothers [Bros]
Profession: N/
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I prefer curses but they are all pretty balenced. The reson I like curses is the huge DMG over Time. With skills like SS or Mark of pain or Insidous parasite or suffering. + you can slow your foes down with faintheartedness which is also Dmg over time. But on the other hand with blood you can spike with all the direct dmg. In death the dmg skills are kinda few and far between but you have minions who fight for you so thats good. But again I prefer Curses but its really what you like to do(DMG over time,Spiker,MM)
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Feb 09, 2006, 04:21 AM // 04:21
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#10
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Academy Page
Join Date: Jul 2005
Location: Cornville,Arizona USA
Guild: Urban Storm Troopers [USTG] (Leader)
Profession: W/Mo
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So is there any good balance between 2 of them that could really lite it up like curses to weaken and blood to crush or something like that?
Another thing is that the energy costs on blood are really high so should I combine with soul reaping or is that a waste of points?
Thx for being so helpful guys i really appriciate it
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Feb 09, 2006, 11:52 AM // 11:52
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#11
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Site Contributor
Join Date: Nov 2005
Location: Under your bed
Guild: The Kloth [Klth]
Profession: E/
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Soul Reaping is something you always want points in if you can spare them. That's basically the necromancer's method of energy management.
As for using multiple skill lines, I'll leave that for someone else to answer. I can't come up with anything off the top of my head other than Dark Bond (whenever you take damage, your closest minion suffers 75% of it for you) if you're a minion master or joining curses and blood for a massive degeneration build.
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Feb 09, 2006, 02:39 PM // 14:39
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#12
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Frost Gate Guardian
Join Date: Oct 2005
Location: Currently vacationing in reality....
Guild: Sith Jedi [SJ]
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One of my favorite necro builds mixes blood and curses for massive degen. It is still a dmg over time thing but it is a lot of dmg! Plus is nice to be able to cast this degen all over a group so as your teammates get to each char they are already half dead. Not to mention most monks (pve or pvp) have trouble with keeping up with healing on that many people with degen all at one time. Just be warned, there are plenty of builds that can shut a hex stacker down
Last edited by kdhoney44; Feb 09, 2006 at 02:43 PM // 14:43..
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Feb 09, 2006, 05:06 PM // 17:06
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#13
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Academy Page
Join Date: Jul 2005
Location: Cornville,Arizona USA
Guild: Urban Storm Troopers [USTG] (Leader)
Profession: W/Mo
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yeh I was thinkin that thanks for the advice
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